To me it seems that if you pull the stick back like on a real plane the Neo ought to go up and if you push the stick forward it ought to go down. Is there any way to easily change this when using the Rc2 or the Remote control 3?
At least in Mode 2 set up it function to normal quad "convention" as a throttle and "rudder" or yaw stick. Left stick is your "elevator" or pitch and "aileron" or roll stick. Stabilization in N and S mode sort of masks the effects.
If a newbie? Coordination of the two sticks determines velocity and angle of attack. The tuning in N and S modes is relatively mellow in terms of "rates" and max angles of flight. Good thing for avoiding inadvertently over sticking, but at times makes it feel a bit sluggish. JMHO, it is a significant jump from S mode to manual mode. The stabilization in S mode can make life too easy. Then add flying rate v. angle mode. But in M mode you will be able to experience the full potential of the Neo. It is a very quick and agile little quad. I have my Max Rates set relatively low. Even then have yet to make the perfect inward loop or basic roll. You need to exit the maneuvers with a level horizon that bisects the FOV to score any points.
A helicopter has a cyclic (pitch and elevator), collective (altitude and throttle) and rudder pedals (yaw). The Neo equivalent ( with the default configuration ) is right stick cyclic. Left stick collective and rudder. On a helicopter, pushing the cyclic increases forward speed. Eventually altitude would be lost unless compensated by the collective. On an airplane, pushing the stick would increase forward speed at the expense of immediate altitude loss.